Weekly Dev Update – September 30th, 2016

Daniel – @Polygonatron

Hi Everybody!

This week I’ve finished up the work on the doors (last week I forgot to add blast doors, whoops) as well as doing some preliminary work on a side project that might turn out great, I’ll tell you more when it’s further along. Oh! I also made the new rolodex to go with the new rolodex cards from our big refresh of the ingame desk.

new_rolodex_wip01
The new rolodex ingame, The portrait is still missing but it gives you the general idea.

Dave – @Dave_Astrobase

Hey guys! This week I had a touch of the flu. But I managed to work on the mission state machine, and started tracing missions by hand in order to make sure it all logically works.

Adam – @adam_blahuta

Hey everybody!

As (self-titled) Space Captain of Jellyfish, I’m still hard at work on plans for the future. As you’d expect, it involves a lot of thought, Powerpointing and leveraging synergy.

In all seriousness, we dove into Astrobase Command head-first and while that enthusiasm has gotten us this far, I need to take a serious look at our future so we’ll still be around in 10 years making games people love.

Post your comment

Weekly Dev Update - September 23rd, 2016
Astrobase Dev Update: Even Indie Sci-Fi Games Need To Invest in Media Analytics
Join our Newsletter!

Please fill in the form and submit to subscribe to the Astrobase Command newsletter to stay informed an up to date on all things Astrobase!