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1 Year Kickstarter Anniversary – Astrobase Command Dev Update – 28 May 2018

  One year has already dashed by since the Astrobase Kickstarter was successfully funded. We've achieved much since May 26th, 2017. Performance has improved, the characters are smarter and than they were, conversations and tasks have been fleshed out to better select the character's personalities. We've taken down The Great Space...

Engage Hyperdrives! The Astrobase Command Kickstarter is live

NOW HEAR THIS! We're super excited to announce that the Astrobase Command Kickstarter just launched a few minutes ago. Thanks for sharing the journey with us so far. We're looking forward to an exciting ride with all of you over the next month. Keep helping to spread the word, every...

Tightening up the systems on level 3: Astrobase Command Dev Update – 20 March 2017

Adam - @adam_blahuta Hey space friends! This week, I continued work on and relevant to sleep AI. I implemented the consumption of Body points from walking and its regeneration during sleep, exhaustion conditions and their effects, as well as all the relevant UI in the crew info panel to make...

Out of the Gates: On the Roll in 2017

Hi everyone, Just a quick update for you all. This week has seen a flurry of activity among each of us. Daniel and Max have been busy re-working our public face. Many of our art assets are now dated, and we need everything to be representative of Astrobase Command's current...

AI Personalities: Adam Recounts His Journey Down The Rabbit Hole

Adam - @adam_blahuta Hey fellow space junkies! The creative journey of game development is very strange. If your goal is to engage players with novel experiences, design innovation is a powerful tool. The inherent challenge is that it's difficult to understand a problem in a vacuum. You have to try...

Revamping Space Bureaucracy: Upgrading the Desktop

Adam - @adam_blahuta Hey everybody! This week was a continuation of last week's desk work. Along with a bunch of bug fixes, I got the new rolodex up and running. Not only does it look a lot nicer than the last one, but its interaction flow is a lot better...
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