Hi Everyone! Another month and an actual weekly blog post. Since the last post we have continued working on the features related to backer rewards. There's no new build this week as we haven't reached a point where it would make sense to put time into building, testing, and deploying...
Hi Everybody! Another month, another weekly blog post. Since the last post we have put out two builds to our alpha players (patch notes towards the end) and more importantly: We have had a focus on the features that allow us to fulfill the Kickstarter Backer rewards! This means we're...
Hi Everybody! Last weeks late blog post is here! We skipped the previous week's blog post because we spent a lot of our time in planning meetings to figure out how to best take the next big steps in Astrobase Command. We did however have enough time to put out...
Hi Everybody! This week we're talking about some of the other small, medium, and even big things we've been working on since we last put out an Alpha update (aside from the Astrofleet app in our last post). There's a mix of station simulation event features, UI/UX changes, and upgrades...
Designer's Log -- 06.343.137 This week's blog is about an exciting feature we've been implementing for some time called "AstroFleet" which is about sending ships on adventures to procedural planets and star systems using a Datapad App. The ships are crewed by characters from your Astrobase that you've assigned and...
Hey everybody, If you haven't had the time to swing by the Kickstarter yet, you're missing out on all kinds of fresh new details and imagery. A few key notes, just in case you absolutely, positively don't have the time to swing by yet: 1. Less than 18 hours...
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