Adam - @adam_blahuta Hey fellow space junkies! The creative journey of game development is very strange. If your goal is to engage players with novel experiences, design innovation is a powerful tool. The inherent challenge is that it's difficult to understand a problem in a vacuum. You have to try...
Adam Hello everybody! This week I focused primarily on desk usability. We added a new stamp to make approving paper-based forms more satisfying. It's simple, feels good and makes a satisfying plastic "kachunk". I also made it possible to stamp documents a bunch of times and anywhere on the paper,...
Adam Hey everybody! With the work that was done to overhaul character and section highlighting, one of my objectives this week was to convert some of the desk interaction to use the same approach. The object contours made for much cleaner highlighting of objects we interact with and the shared...
Procedural chatting: Crewman Greer's lack of diplomacy concerning Ensign Crawford's personal hygiene is poorly received. Daniel Hi Everybody! This week(s) I’ve again spent finding stuff that’s broken and fixing them as I go. For example I found a little bug that made faces look bad, now they should appear at...
This convo is making my nose bleed. Can we talk about space stations, please? And 'splosions maybe? - Adam Time for another short dev update! High Energy Art (more…)
Happy Easter! Just taking a moment to wish everyone a happy Easter holiday. Down to business This week, we're not putting out a detailed update like the one we usually give on Thursdays. Although we've been really busy getting some important coding done for our first internally-playable version, there's not...
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