This week we're going to talk a bit about design theory. Semiotics se·mi·ot·ics noun 1. the study of signs and symbols as elements of communicative behavior; the analysis of systems of communication, as language, gestures, or clothing. 2. a general theory of signs and symbolism, usually divided into the branches...
We've been kicking around what to do with the HUD since at least July. This is a chronicle of our journey. I'll spare you the awful mockups/prototypes. Iteration 1, 2 and 3: Standard 4x game HUD There is a lot of information a player could potentially want to see on...
I want to take a step back with this post and talk about the game industry, and then relate that to Astrobase Command. So how does a game get made at an established, AAA studio? First, a decision is made to make a game at all. If a studio is...
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