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Engage Hyperdrives! The Astrobase Command Kickstarter is live

NOW HEAR THIS! We're super excited to announce that the Astrobase Command Kickstarter just launched a few minutes ago. Thanks for sharing the journey with us so far. We're looking forward to an exciting ride with all of you over the next month. Keep helping to spread the word, every...

Activate Homing Beacons: Calling All Spacers

A quick update on our work this week: Daniel and Max have been been tackling the prep for the Kickstarter, working on the trailer, and the project introduction video, among other things. Dave has been tackling more procedural design matters than you can shake a stick at, while Adam has...

Astrobase Command Coming to Kickstarter on April 25th

Astrobase Command heads to Kickstarter on April 25th, 2017 Hi everyone! Last week, we floated a question to you about the possibility of bringing Astrobase Command once again to a crowdfunding platform. Across the forums, Twitter, Facebook, and even our old Kickstarter page (yes, it's still active three years on!),...

State of the Studio: 2017 Edition

If you followed our blog circa 2013, you'll remember we used it for many other things besides weekly development updates. We tackled issues about our industry, game design, and running a small game studio. We scaled back on these after a while because they detracted from our progress on Astrobase...

Welcome Back! Let’s Make 2017 The Year of the Jellyfish!

Hi everyone, We hope you enjoyed the holidays to the fullest and are amped for the new year. We certainly are! The team has been hard at work for the past week and a bit. Dave and Adam in particular have made some great progress with final design and coding....

Resourcing the Economic Game and Teasing a Trailer: Astrobase Command Weekly Update

Dave - @Dave_Astrobase Hey guys, This week the resource/section system design and data was wrapped up. This provides for the "economic game" of Astrobase Command, where building and maintenance costs resources which all must be balanced, and also the properties of resources which interact with the module-parts that players put...
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