By now, you know that we really like to talk about game design around here. However, making games isn’t just about slinging code, and pushing pixels. What's in a game? Making them involves getting many tasks to come together at the right time to ensure that a working product eventually...
Global Reach It's been quiet for a while because the team was spread across the globe, working our magic on intrastellar goodwill away missions. Although this has slowed our work somewhat, our wayward tribbles are quickly being herded back home where they will be put to good work or tossed...
Game Academy Radio caught up with Dave once again. He talks art, intellectual property, public relations, and the state of the industry; and that's just to start things off. You can hear the whole interview here.
Let’s bring you up to date on some of the past week’s developments to start things off. Commander's Log Dave has busily been turning his prototype procedural generation work into usable code. Adam has had his nose to the grindstone getting the major coding we need to get to our...
Hi everybody, We recently filmed a team meeting where we happened to talk about how we're going to handle mining, harvesting, and resources in general. Since Ethan asked us about these on the forums, it was a great opportunity to give you something with a little more flavour than our...
In our second update, we tackle more questions from our community: 1. Will there be random crime on the station? Will characters be able to investigate it? (0:21) 2. How animated will characters be? (3:34) 3. Who are the characters? Where do they come from? How do they fit into...
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