Hi Everyone! Another month and an actual weekly blog post. Since the last post we have continued working on the features related to backer rewards. There's no new build this week as we haven't reached a point where it would make sense to put time into building, testing, and deploying...
Hi Everybody! Another month, another weekly blog post. Since the last post we have put out two builds to our alpha players (patch notes towards the end) and more importantly: We have had a focus on the features that allow us to fulfill the Kickstarter Backer rewards! This means we're...
Hi Everybody! This week we're talking about some of the other small, medium, and even big things we've been working on since we last put out an Alpha update (aside from the Astrofleet app in our last post). There's a mix of station simulation event features, UI/UX changes, and upgrades...
Dave - @Dave_Astrobase ABC is almost design-complete! Working on the last remaining design task, which is finalizing the trait names and definitions. Then Adam just adds some code and we have a game! :) Adam - @adam_blahuta This past week, I've been focused on wrapping up the base-wide resource simulation....
Adam has burst from his bonds and broken free from the coder's dungeon to bring you this vital message. Adam - @adam_blahuta Hey Space-Friends! After finishing updated conversation simulation, it was high time for a test environment for character trait generation and growth as well as how they respond to...
Adam - @adam_blahuta Hey everybody! I've mostly been busy with other studio business this week. However, I have been working in my spare time on our in-house Unity framework. I've been moving systems I want to carry over to other projects into it. This will make it easier for me...
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