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Asteroid Shooter: Astrobase’s Game-Within-A-Game. ABC Dev update – October 27th, 2017

This week we started shifting gears. While Adam is busy taking on the large programming chunks associated to features like save game, the rest of the team has begun focussing on longer-term considerations. This will allow us to keep our beleaguered programmer busy all the time (no rest for the...

Jellyfish School of Design: Managing the Beast

By now, you know that we really like to talk about game design around here. However, making games isn’t just about slinging code, and pushing pixels. What's in a game? Making them involves getting many tasks to come together at the right time to ensure that a working product eventually...