Tag: Audio

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Astrobase Command 0.4.6 Closed Beta Patch Notes

Hi Everybody! We're happy to bring you a Summer Beta Update!Update it as usual from Itch.io to get the latest version. As you see from the change list there are quite a few new things in this patch. The two biggest of which are the top bar and the fast...

Astrobase Command 0.4.5 Closed Beta Patch Notes

Hey everybody! This one also took a bit longer to get to you than the beta releases have in the past. The reason is because we've added the ability to add sections and subsystems to already existing modules with available space. This has big impacts on the game so we...

Astrobase Command 0.4.4 Closed Beta Patch Notes

Hey Everyone! It's been a bit longer than usual in our Beta Cycle since the last update. This is because we've been hard at work wrapping up a big chunk of work. Replacing all the placeholder info-panels (the things that show up when you click a module or section or...

Save The Stardate! Astrobase Command Save Game Implemented | Weekly Dev Update – 12 May 2018

We have some fantastic news this week! Astrobase now saves games. Gone are the days of wistfully watching your hard work evaporate into the void when you have to shut your computer down. Now you can confidently close the game down to run after your toddler dashing around while holding...

Save Game Loading – Astrobase Command Dev Update – 30 April 2018

Adam - @adam_blahuta Hey everybody! We're a few small tasks away from having functional save files! We're dedicating a bunch of time to testing save/load to identify and fix bugs that inevitably crop up. Since some of those bugs will force us to wipe save files, we're trying to get...

Bug Squashing, Save Games, and Combat Design | Astrobase Command Dev Update – 23 April 2018

Daniel - @Polygonatron Hi Everybody! Another week of intense planning and organizational work for me. Not much to talk about there. But it's getting there! The future is looking all planned and stuff.   Max - @Max_Shields Hi y'all! My plate was filled with foley work and populating the GUI...
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