Tag: Astrobase Command

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Astrobase Weekly Dev Update: Mad (Space)Men and Ninja Bug Fixes

Daniel - @Polygonatron Hi Everyone! This week I worked on little project that I'll hopefully be able to talk about soon. Nothing to see here, uhm, bye!   Dave - @Dave_Astrobase Hi everyone! Since Adam continues to be well fed on design, this week I spent capturing footage and working...

Asteroid Shooter: Astrobase’s Game-Within-A-Game. ABC Dev update – October 27th, 2017

This week we started shifting gears. While Adam is busy taking on the large programming chunks associated to features like save game, the rest of the team has begun focussing on longer-term considerations. This will allow us to keep our beleaguered programmer busy all the time (no rest for the...

What Goes Into Creating Your Own Species? Astrobase Command Dev Update – 20 Oct 2017

Hi everyone! We've been busy aligning reaction chambers and twisting radiator vanes all week. Since many of you found Dave's longplay video useful, we've made an overview of the species generation process to help you to better tweak your crew's baseline characteristics, and make it more representative of the type of...

2 Hours of Gameplay With Dave

Watch Dave, our Designer, as he plays Astrobase Command and shares his thoughts on how he plays the game.      

Programming, Businessing, and Administering: Astrobase Command Dev Update – 13 Oct 2017

Dave - @Dave_Astrobase Hey guys! This week was almost entirely consumed by the marketing and business development side of things, now that Astrobase Command exists to be marketed and has business to be developed (yay)! One practical effect of being a small indie studio. Fortunately, Adam is well-fed on designs...
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