Tag: Astrobase Command

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Procedural Story Content in Development – Astrobase Command Dev Update – 27 Feb 2018

Dave - @Dave_Astrobase Hey guys! Very exciting times on the design side of things! The core systems of Astrobase Command were always intended to be a stable foundation for procedural story content based on the personalities of characters, and playing out in a very naturalistic and unscripted way. This is...

Procedural Story Generation Design – Astrobase Command Dev Update – 19 Feb 2018

Hey guys! The design is currently at a phase where a top-down approach is being used to determine the details of story generation (whereas the station simulation had been a bit more bottom-up). This means coming up with fictional scenarios as targets for what we want the story engine to...

Astrobase Command Development Update – 26 Jan 2018

As we get closer to the next phase of Astrobase's development, we'd like to remind you to take the time to wishlist Astrobase Command on Steam. It will help us out a great deal later on. Daniel - @Polygonatron Hi Everybody! This week has been very similar to last week for...

Gamedev: The Returning || Astrobase Command Weekly Update –– January 19th, 2018

Hi everybody! We've been hard at work since the new year. We've been busy with lots of the general housekeeping that's needed to keep a business on track, making Astrobase, of course, and we've also been whipping up a new look for our website. We intend to have it go...

Branching Out In Novel Ways: Astrobase Command Dev Update – 15 Dec 2017

=== Incoming transmission === Hi everyone, Astrobase Command's special focus on procedurally generated character stories provides a wonderful canvas for  powerful storytelling. Most importantly, our vision is that there is no single story for your crew to follow. Instead, you are free to live your own adventure in your own universe. As a...

Noisy Brain Transplants Coming Soon To An AI Near You: Astrobase Command Weekly Update – 9 Dec 2017

Dave - @Dave_Astrobase Hey guys! This week I was mainly working on the save game GUI, so Adam has a front end to hook into!   Daniel - @Polygonatron Hi Everybody! This week I've kept working on that shiny graphics thing I started on last week. It's still a bit...
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