Tag: Astrobase Command

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Lurking Programmer Teases Coding Horror Stories For Halloween

Adam - @adam_blahuta Hey Space-Friends! I'm baaaaaack! I've been radio silent for the past few weeks while I dealt with non-ABC business. But I'll be back on the project in a big way starting next week and I look forward to sharing a bunch of new screenshots and coding horror...

Electrochemically charging your week with another space station power plant

Daniel - @Polygonatron Hi everybody! This week I've been able to work more on the Biochemical Plants, it's great fun to get way out there in designing these visuals! Here you can see the electrochemical plant risen from its shell during operation. Dave - @Dave_Astrobase Hey guys, This week I...

Astrobase Dev Update: Even Indie Sci-Fi Games Need To Invest in Media Analytics

Max - @Max_Shields Hi everyone! I spent the week gathering data to help us shape our social media and marketing plans. As a small indie team, we certainly don't have the budget to hire large marketing firms to give us ready-made cheat sheets. Drawing inspiration from the immortal MacGuyver, I...

Weekly Dev Update – September 30th, 2016

Daniel - @Polygonatron Hi Everybody! This week I've finished up the work on the doors (last week I forgot to add blast doors, whoops) as well as doing some preliminary work on a side project that might turn out great, I'll tell you more when it's further along. Oh! I...

Weekly Dev Update – September 23rd, 2016

Adam - @adam_blahuta Hey space-friends! This has been another week of "other business" for me! What free time I've had left has been split between writing some small quality-of-life tech around running code asynchronously to make better use of multi-core processors and putting together a long-term plan for Jellyfish. We've...

Weekly Dev Update – August 26th, 2016

Adam Hello everybody! This week I focused primarily on desk usability. We added a new stamp to make approving paper-based forms more satisfying. It's simple, feels good and makes a satisfying plastic "kachunk". I also made it possible to stamp documents a bunch of times and anywhere on the paper,...
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