Hi everyone, sorry for the delay on this post. Here's last week's (better late than never!) Dave - @Dave_Astrobase Hey guys! This week been on the GUI task whereby players can detect the various outcomes that can occur as a result of resource interaction gameplay. For example, when the player...
Dave - @Dave_Astrobase Hey guys! Early this week finished documenting the alpha-final jobs design and necessary updates to that system, so its ready for implementation. Also designed is the new Task Tracker datapad app, where Space Admins can get a manager's view into the workings of the Astrobase. Just now...
Adam - @adam_blahuta Hi everyone, After wrapping up some of the last core AI behaviors for crew last week, I was able to tackle Dave's update conversation design. It took some doing, but we now have the ability to describe a two-person conversation! Once the necessary AI to support crew...
Daniel - @Polygonatron Hi Everybody! This week I've been working primarily on company stuff. Not necessarily the most fun stuff to work on, but it needs to get done. And besides, at the end of the week I got the chance to make the art resources for pee and poop....
Hi everyone! After taking a week of R&R after a couple of intense Kickstarter prep and execution months, this week we hopped back onto the development shuttle. We're back to the (really cool) grindstone and still fired up by your support! This week has been dedicated to running an After...
Hey everybody, If you haven't had the time to swing by the Kickstarter yet, you're missing out on all kinds of fresh new details and imagery. A few key notes, just in case you absolutely, positively don't have the time to swing by yet: 1. Less than 18 hours...
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