Tag: Astrobase Command

  • Home
  • Posts Tagged "Astrobase Command"
  • (Page 11)

We Want to Know: Do You Even Platform, Bro?

This week we come to you with another poll (turnip!) We'd like to know which platform(s) you like to get your games from so we know where to prioritize investing our time for release.   Loading poll... Daniel - @Polygonatron Hi Everybody! This week I've mostly been playtesting, polishing, and...

Tickled About Tachyons: Astrobase Command Weekly Dev Update – 21 August 2017

Daniel - @Polygonatron Hi Everybody! This week I've been working on particle effects to help communicate when the player has inappropriately stored reactants. As there were a few reactants this pretty much covered my entire week. The question I guess becomes; do the effects look good enough for players to...

Exploding Resources: Astrobase Command Weekly Update – 11 Aug 2017

Adam - @adam_blahuta Hey everybody! We're now few weeks into putting out weekly builds for our Immediate Access folks and we're getting the hang of things. Along with getting the last of the feature work for the alpha out of the way, we do Bug Fix Fridays where we focus...

The Final Hurdle To Alpha

Hi everyone, We'll keep it short and sweet this week. That's because we're busy tackling the last major feature to the Aloha...ahem, Alpha  (curse you, random Discord chatter!): jobs. Once this is in, the full game loop will be in place, and Astrobase will be ready to be turned over...

Important Milestone: Immediate Access – Astrobase Command Dev Update – 31 Jul 2017

BIG NEWS!!! We have fulfilled our obligations to our highest-tier backers this week by getting the immediate access build in their hands. There is still a lot of work ahead to get the Alpha access build to our Alpha backers, but we're on track. As you'll see below, we've been...

Recruit Sheets, Character Forms, and other UI advances: Astrobase Command Dev Update – 24 Jul 2017

Dave - @Dave_Astrobase Hey everyone, This week been taking Max's mockups for the new Recruit Form / Character Sheet and putting them into Unity. Systems relevant fields have been updated, and also the player will now be able to stamp the rank at which he or she hires a new...
Join our Newsletter!

Please fill in the form and submit to subscribe to the Astrobase Command newsletter to stay informed an up to date on all things Astrobase!