Tag: 3D

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Weekly Dev Update – May 6th 2016

Adam Hey everybody! With the work that was done to overhaul character and section highlighting, one of my objectives this week was to convert some of the desk interaction to use the same approach. The object contours made for much cleaner highlighting of objects we interact with and the shared...

Weekly Dev Update – December 4th, 2015

Greetings space gardeners!   This week, we're pulling the curtain back a little bit on Astrobase Command's development. We're giving you a virtual peek over Daniel's shoulder so you can see his work on the garden module. Much of what we've been doing recently is trying to optimize our art...
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