Adam Hey everybody! With the work that was done to overhaul character and section highlighting, one of my objectives this week was to convert some of the desk interaction to use the same approach. The object contours made for much cleaner highlighting of objects we interact with and the shared...
Greetings space gardeners! This week, we're pulling the curtain back a little bit on Astrobase Command's development. We're giving you a virtual peek over Daniel's shoulder so you can see his work on the garden module. Much of what we've been doing recently is trying to optimize our art...
Please fill in the form and submit to subscribe to the Astrobase Command newsletter to stay informed an up to date on all things Astrobase!
We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.Accept