Season’s Greetings from Jellyfish Games – December 23rd, 2015

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  • Season’s Greetings from Jellyfish Games – December 23rd, 2015

Well everyone, the Earth has made its way around the Sun yet another time and we have reached the holiday seasons.

We’ve recently spoken to some of the great strides that we have taken so far , but it’s still worth taking a moment to highlight some of the major achievements that we have made in the past year. Astrobase Command has progressed through a number of evolutions that have allowed us to migrate away from prototype code and assets into a far more refined and cohesive whole. What were once disparate parts that functioned in their own sandboxes have been linked together to create a complete game loop. Our AI storyteller comes up with engaging character experiences that have on more than one occasion made us laugh out our even get a lump caught in our throats due to its poignancy. Sometimes it still puts out odd statements that make us scratch our heads, but Dave is gingerly tending to it and making it smarter daily. Daniel has forged a glorious and unique visual style that has allowed us to find our voice amidst a galaxy crowded by so many stellar sci-fi offerings. Even more amazingly, this one man space art ninja army has coaxed enough performance out of his assets that we can run Astrobase on our old computers.

Throughout, we’ve also had to take arms against the many perils that await any startup and indie game development team. We’ve had to fend off storms of paperwork, figure out the niceties and unpleasantnesses that it takes to run a business of our own, and find a way to keep food on the table and roofs over our heads.

Your eager support has served as a beacon and lit the darkest of nights for us to continue finding our way. You make it all worthwhile, so we wish to thank you all for everything you’ve done so far. We want to give a shout out to Ethan in particular. You’ve given us some superb support!

We also want you to know that there are great things awaiting Astrobase Command in 2016. As we’ve mentioned elsewhere, we can’t quite get into the specifics just yet, but we have a clear path for the way ahead to Early Access. We are generating solid momentum and several key pieces beside making the game itself are now falling into place. We can see the light at the end of the hyperspace tunnel!

So we want to wish you a Merry Christmas and Happy Holidays. Enjoy this time with your family and friends. We look forward to seeing you again in the New Year.

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Weekly Dev Update – December 4th, 2015
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