Resourcing the Economic Game and Teasing a Trailer: Astrobase Command Weekly Update

Dave – @Dave_Astrobase

Hey guys,

This week the resource/section system design and data was wrapped up. This provides for the “economic game” of Astrobase Command, where building and maintenance costs resources which all must be balanced, and also the properties of resources which interact with the module-parts that players put together to build their Astrobase. Included in this was balancing worker skills against the different jobs and duties.

Daniel – @Polygonatron

Hi everybody!

This week I’ve been working Max in planning out a teaser-trailer for ABC and other marketing plans. Doing so has been quite enjoyable, it’s pretty similar to the regular art production for games but it lets me stretch a couple of additional muscles that’s been resting for a few years.

Max – @Max_Shields

Bonjour à tous les amis de l’espace!

What Daniel said. We’re setting in place some of the all-too essential conditions for being noticed and heard when the time comes.

Also, you may have noticed that Adam is absent from this week’s update. Have no fear, he’s safe…because we’ve locked him in the code dungeon. He likes it there. Really.

Post your comment

Unlocking This Week's Astrobase Command Dev Update
Special Dispatch From The Coder's Dungeon: Test Environments, Designs, and Camera Rigs
Join our Newsletter!

Please fill in the form and submit to subscribe to the Astrobase Command newsletter to stay informed an up to date on all things Astrobase!