Dave – @Dave_Astrobase
This week the resource/section system design and data was wrapped up. This provides for the “economic game” of Astrobase Command, where building and maintenance costs resources which all must be balanced, and also the properties of resources which interact with the module-parts that players put together to build their Astrobase. Included in this was balancing worker skills against the different jobs and duties.
Daniel – @Polygonatron
This week I’ve been working Max in planning out a teaser-trailer for ABC and other marketing plans. Doing so has been quite enjoyable, it’s pretty similar to the regular art production for games but it lets me stretch a couple of additional muscles that’s been resting for a few years.
Max – @Max_Shields
Bonjour à tous les amis de l’espace!
What Daniel said. We’re setting in place some of the all-too essential conditions for being noticed and heard when the time comes.
Also, you may have noticed that Adam is absent from this week’s update. Have no fear, he’s safe…because we’ve locked him in the code dungeon. He likes it there. Really.