NEWS FROM THE TEAM

Astrobase Command Weekly Update – 10 June 2019

A lost Cryoship beckons. Daniel - @Polygonatron Hi Everybody!This week I've continued work on the new store page graphics and added a dash of admin.Also, this week was the National Day of Sweden! Happy Sweden peoples! Cam Hi Guys. This week I have continued working on social areas for your crew. Also I have made a change to construction which should make it feel more sensible. Max - @Max_Shields Hi everyone, I've almost wrapped up work on designing the terminal art. Next step will be implementing the screens so you can see them across the station. Dave - @Dave_Astrobase Hey...
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Astrobase Command Dev Update – 3 June 2019

Sunshine of the eternal nebula. Daniel - @Polygonatron Hi Everybody!This week I've been working mainly on getting new images and graphics to replace what we currently have on storefronts, webpages, etc. As well as playtesting the 0.3.8 Closed Alpha build we put out earlier. Max - @Max_Shields Hi everyone! After wrapping up the 300+ emblem creator components, I've turned my attention to creating some terminal screens to replace the old asteroid shooter that is displayed on every screen in the station. These will provide a variety of colour and pattern variations to help diversify the station's visual landscape. Cam Hi...
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What’s In An Emblem? — Astrobase Command Dev Update — 27 May 2019

A selection of emblems made with the Astrobase emblem creator. Hey everybody, We've had our noses to the grindstone working on a number of features,  improvements to visualizing character behavior, and getting backer rewards up and working. It's time for us to pop up for a breather to give you a well-deserved glimpse into one of the features we have been working on. We're always looking for ways to let you customize as much of the station and its crew as possible. One of those ways we've discussed in the past is to add personalized emblems to the station. Rather than...
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Making Your Crew More Sociable – Astrobase Command Dev Update – March 18th 2019

Hi Everyone! Over the past week we've been focused on making the station and its characters more lifelike. We've also continued building on the story opportunities by further fleshing out the adventures the crew can have on planets. Daniel (@Polygonatron) Hey Guys! This week I've been working on having the crew aboard the station look at things and each other as they go about their day-to-day. It's nothing revolutionary but it definitely ads a lot to them to not have a thousand light-year stare. Dave (@dave_astrobase) Hey guys, This week I continued with the procedural stories, and this time the...
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Continuing Backer Rewards – Astrobase Command Dev Update – March 10th 2019

Hi Everyone! Another month and an actual weekly blog post. Since the last post we have continued working on the features related to backer rewards. There's no new build this week as we haven't reached a point where it would make sense to put time into building, testing, and deploying it. Daniel (@Polygonatron) Hello Guys! This week I've been continuing work on backer rewards. The Alien Egg/Cocoon and the Space Crystal look real neat now! Also I've been working on the Emblem Creator, which will allow the player to pick an existing or make a custom Emblem for their playthrough....
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Uniforms And Backer Rewards – Astrobase Command Dev Update – February 28th 2019

Hi Everybody! Another month, another weekly blog post. Since the last post we have put out two builds to our alpha players (patch notes towards the end) and more importantly: We have had a focus on the features that allow us to fulfill the Kickstarter Backer rewards! This means we're also starting to reach out to backers for some of the rewards, including: clickable book entry, helping to design a species, and helping to design a uniform, and more. All backers that pledged at the Sunshine tier or greater (Alpha customers), you have PMs waiting for you in your Kickstarter...
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Better Late Than Never – Astrobase Command Dev Update – January 28th 2019

Hi Everybody! Last weeks late blog post is here! We skipped the previous week's blog post because we spent a lot of our time in planning meetings to figure out how to best take the next big steps in Astrobase Command. We did however have enough time to put out a couple of patches to the alpha testers, who were given that news directly in the alpha channel on discord and on the itch forums. Here's the patch notes: Astrobase Command 0.3.3 Closed Alpha Patch Notes Changes: - Loading saves with missions in progress should no longer cause missions to...
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A Small Update – Astrobase Command Dev Update – January 13th 2019

This week we're back with a new minor build (0.3.2) on the and the regular updates of what our week has been like. First, let's look at the patch notes from the new build. Astrobase Command 0.3.2 Closed Alpha Patch Notes: Changes - You should no longer be able to land a ship on the local planet without undocking first. - Datapad Applications should now be prettier and more like as if actually displayed on a CRT monitor. - Flightplan printouts location fields now print out the actual location instead of "LOCATION". - Fixed a bunch of text bugs. As...
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Starting a New Year – Astrobase Command Dev Update – January 4th 2019

This week we're back to regular blog posts informing you about what's going on on a week to week basis. We managed to put out a new alpha build on the 24th along with the last blog post before this one (and we also got out a patch for some bugs on the 28th). Between then and now we have taken a much needed break over the holidays, making this week a shorter week than usual. Anyway, without further ado, here are our updates for the week; Daniel (@Polygonatron) Hi Everybody! This year I've been working on getting our ducks...
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Seasonal Releases – 24th Dec 2018

Happy Holidays Everybody! Good news! We are putting out a new Alpha build today! This build will include things we've been working on for the last while. For more information about what this includes, check out our last two blog posts here and here. Or check out this video that actually shows what the new features and upgrades look like. As you might suspect, there is a lot more depth to the features (especially AstroFleet) than is being shown in the video. We had to cut things down for brevity and plan on making future content where we go in...
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