Just taking a moment to wish everyone a happy Easter holiday.
Down to business
This week, we’re not putting out a detailed update like the one we usually give on Thursdays. Although we’ve been really busy getting some important coding done for our first internally-playable version, there’s not much in the way of new visuals we can share right now.
On the art front, work has shifted away from building station and weapon components to modelling our first character. Daniel, our artist, has also tested out a clever and cost-effective mocap rig and found out that a large swathe of his previous efforts will import nicely into Unity. This will help speed up our work when we start animating things.
That’s it for now. Enjoy the egg hunt this weekend. And remember to bring a flamethrower if you go looking for eggs like these.