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Special Weekly Dev Update – June 12th, 2015

Hi Everybody! Today we're doing a Special Weekly Dev Update. This is a first for us so if there will be more in the future will depend on how you guys like it compared to the increased time investment to make them. The goal of this is to (hopefully) give...

Weekly Dev Update – June 5th, 2015

Adam Hey everybody! This week, I finally managed to wrap up connector construction, which brings us one major feature closer to an alpha build! Since I've been spending a lot of time lately integrating a metric butt-ton of cool new arts assets, we've started to encounter performance issues on low-end...

Weekly Dev Update – May 29th, 2015

Adam Hey Space-Friends! This week, I took some time out for more build stabilization. A recent influx of super cool art from Daniel has left some station parts broken or behaving strangely, so I spent some time getting everything working again. I also continued progress on Connector construction. I'm definitely...

Weekly Dev Update – May 22nd, 2015

This week has been another business and administration heavy week for everyone except Daniel, next week should have non-art updates aswell. Daniel Greetings Skinjobs! This week I've been working at getting the new hair finished and put in game. This included sculpting the hair, adjusting the low-res meshes, baking normal...

Weekly Dev Update – May 15th, 2015

Daniel Hello Humans! This week I've been doing various things. A bit of fixing UV's, some behind the scenes work. added cracks to the types of moon features, and so on. Oh and I've been working on the hairstyles, after doing a pass over the clothes the hair stood out...

Weekly Dev Update – May 8th, 2015

Daniel Greetings fellow Living Beings! Today I come to you with a bag of animations. As I've previously mentioned we're doing indie-style mocap. This means that I, using a Kinect and some super nifty software, record myself doing things (without having to wear a skintight suit with ping-pong balls glued...
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