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Weekly Dev Update – October 16th, 2015

Adam Hey everybody! This week, I worked some more on the LOD system I mentioned last week. I got the asset swapping working on the export process of the sections, but it still needs some work. We should be seeing a significant performance gain from it, but it's pretty negligible...

Weekly Dev Update – October 9th, 2015

Daniel Hi Everybody! This week I've been working a bit more on LODs and on a "photo booth". The procedural faces I made just a little while ago aside from being part of the characters walking around on the station also needs to be in picture form on ID-Cards and...

Weekly Dev Update – October 2nd, 2015

Adam Hey everybody! This week was another one of super sexy admin! It's tax time for us, which means a bunch of paperwork to fill out and numbers to get in order. It's a good thing I have you all and this game to make it all worthwhile because this...

Weekly Dev Update – September 25th, 2015

Daniel Hi, everybody! This week I've spent more time looking at optimizations, but mainly I've been going through everything and fixing things that needed fixing. Each thing by itself is often pretty small but they add up into being pretty important to fix. Adam This week was another one of...

Weekly Dev Update – September 18th, 2015

Adam Hey there! This week, I had other business to take care of, but had very productive discussions with Daniel concerning species appearance customization and the project's LOD (Level Of Detail, a graphical optimization strategy) approach. We'll probably dedicate a post to LODs in the near future so you can...

Weekly Dev Update – September 11th, 2015

Adam This week, I worked on integrating the new species creation menus. The portrait customization is still a work-in-progress, but it's going to be incredibly cool once I'm done with it. I can't wait to play with it and see what I can create. Hopefully, you will too! Daniel Hello,...
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