Adam Hey everybody! This week was one of planning and design discussions as a result of the internal playtest. We're trying to knock the key sticking points with the desk design first to ensure that things are clear for players and, more importantly, feel great. I also took the opportunity...
Hi Everybody! This week is again a bit unusual. Since we spend last week doing internal playtesting we had a lot of things to talk about. So that's what most of our time has been about this week. The results are awesome! We now have a comprehensive list of everything...
Hi Everybody! This week is a little bit different. We've been hard at work getting features and content into the game for quite some time now. Last week, we reached an important internal milestone, which felt great! After delivering a bunch of new features and solving a ton of bugs,...
Adam Hey everybody! I spent the better part of the week wrapping up the mission planning program. This allows us to plan the different components of a mission as well as navigate active and complete missions. Not only do we get the basic details of the mission (planet, start time,...
Happy Canada Day! Dave Hi Guys! This week I've been doing my final (fingers cross) trait-naming pass, which is kind of a giant word puzzle because it intersects with the word themes in the word bank, and also all the ways in which traits are connected to each other. Daniel...
Dave Hey Guys! Finishing up the first pass on word organization into the word bank, did a bit of work on mission structure, and preparing for (my part of the task) when we hook up the traits to the on-station AI events! Also explored a bit of an idea I...
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