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All About Progression

Hey everybody! Today we're going to dig into progression. We have a pretty deep progression system in Astrobase Command which you might expect from a sandbox game, so there's a lot to cover. Hold on to your space-hats and here we go! Points First thing we need to talk about...

Meta: Art Imitates Life

I want to take a step back with this post and talk about the game industry, and then relate that to Astrobase Command. So how does a game get made at an established, AAA studio? First, a decision is made to make a game at all. If a studio is...

Can You Dig It? – Thoughts On Our Retro Art Style

Given the recent interest in our more art focused posts, we thought it'd be a good idea to talk briefly (and fill them eyeballs with pleasant pictures) about how we went about choosing our art style. A Picture is Worth a Thousand Words     Over the course of multiple...

At Face Value: Character Portraits!

We may be going to pun-hell, but at least you get pretty pictures out of it, courtesy of our friend Björn Sorensen. Check out his portfolio! Building a Face This is our first art prototype for building drawn character portraits from various layers. The goal is to combine and re-use...

Modules, Assemble!

Now that we’ve had a chance to get a ton of great feedback (...and friends!) on the visual style of our race creation and various menus and screens, we’ve turned our attention to solving the mechanics of module construction. Modules need to be built by your crew and, like any...

First Media Coverage and 100 Likes!

Sooooo... we ended up on Rock Paper Shotgun today. nnnnngngggggOh my god I can't get over how cool that is! Thanks to Adam Smith for taking the time to visit our little corner of the Internet and help us make some new friends! We've already gotten a lot of love...
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