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The Crew Is Back!

Hello to all! All crews have returned from offworld and all hands are back on deck. Daniel - @Polygonatron Hi Everybody!This week I jumped straight into making another pass over the game to figure out if there are some things that need to make sounds that aren't currently on our...

Astrobase Command Development Update – 09 Feb 2018

This week we interrupt your regularly scheduled devblog with a longer piece from Daniel. Hi Everybody! I've mentioned a few times in the recent past blog posts that I've been working on a couple of secret features. Today the least gameplay-related (but still very important) of them is here. Our...

Astrobase Command Dev Update – June 16th, 2017

Hey everybody! Adam here! We're easing back into our regularly scheduled weekly devblog updates, so I'll be taking care of summing up this week's progress for you. A lot of the work this week revolved around post-Kickstarter cleanup and getting underway with Immediate and Alpha Access work. We had website...

T-Minus 4 Days

  Hey Crew! The Astrobase Command dev team is hard at work on preparing the Kickstarter materials. Trailers, supplementary videos, assets, and text are all being sharpened. The Kickstarter page will go live on April 25th which should already be branded everywhere we have presence. The journey over the last...

Weekly Dev Update – September 16th, 2016

Dave - @Dave_Astrobase Hey guys! This week I continued to work on missions. I think I've landed on something interesting, and I'm doing a more formal design doc (typically we don't do these) to organize my thoughts and make sure there aren't any gaps in the design. Daniel - @Polygonatron...

Weekly Dev Update – September 2nd, 2016

Adam - @adam_blahuta Hi everybody! This week was a light one for me as I had other obligations. I still managed to knock out some admin tasks as well as participate in some design discussions revolving around desk usability. It's really an important and fascinating topic because I've never played...
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