Category: Production Update

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Season’s Greetings from Jellyfish Games – December 23rd, 2015

Well everyone, the Earth has made its way around the Sun yet another time and we have reached the holiday seasons. We've recently spoken to some of the great strides that we have taken so far , but it's still worth taking a moment to highlight some of the major achievements...

Weekly Dev Update – December 4th, 2015

Greetings space gardeners!   This week, we're pulling the curtain back a little bit on Astrobase Command's development. We're giving you a virtual peek over Daniel's shoulder so you can see his work on the garden module. Much of what we've been doing recently is trying to optimize our art...

Astrobase Command Progress Report – Weekly Dev Update – November 27th, 2015

You, fine members of the Astrobase Command community, have asked for a bit of big picture visibility on our progress since we’ve started and a better sense of where we are heading. It's hard to believe that it's already been almost 2 years since we launched the Kickstarter for Astrobase...

Jellyfish School of Design: Managing the Beast

By now, you know that we really like to talk about game design around here. However, making games isn’t just about slinging code, and pushing pixels. What's in a game? Making them involves getting many tasks to come together at the right time to ensure that a working product eventually...

Powerful Art

This convo is making my nose bleed. Can we talk about space stations, please? And 'splosions maybe? - Adam Time for another short dev update! High Energy Art (more…)

Astrobase Dev Update: Combat, Mining, and Pricing

First off, let's get this serious business out of the way: Go Space Habs, go! Beat the Star Rangers! This zero-g hockey game should be a good one, tonight, folks. Keep your eyes peeled on the projectrons and don't miss a second of the action. May the best spacers win!...
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