Category: Production Update

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Weekly Dev Update – September 9th, 2016

Adam - @adam_blahuta Hey everybody! I've mostly been busy with other studio business this week. However, I have been working in my spare time on our in-house Unity framework. I've been moving systems I want to carry over to other projects into it. This will make it easier for me...

Weekly Dev Update – August 26th, 2016

Adam Hello everybody! This week I focused primarily on desk usability. We added a new stamp to make approving paper-based forms more satisfying. It's simple, feels good and makes a satisfying plastic "kachunk". I also made it possible to stamp documents a bunch of times and anywhere on the paper,...

Weekly Dev Update – July 15th, 2016

Adam Hey everybody! This week I wrapped up the last bit for missions with a placeholder mission reward system, yielding resources on return. I spent the rest of the week wrapping up the current milestone by knocking out a bunch of problematic bugs and minor features. This should allow me...

Weekly Dev Update – June 24th, 2016

Nous ne pouvons manquer cette occasion pour souhaiter une bonne Saint-Jean-Baptiste à toutes et à tous! And now for something completely different: Adam Hey everyone! This week was dominated by yet another move, as well as a bunch of urgent admin work. I did spend a bit of time on...

Weekly Dev Update – May 6th 2016

Adam Hey everybody! With the work that was done to overhaul character and section highlighting, one of my objectives this week was to convert some of the desk interaction to use the same approach. The object contours made for much cleaner highlighting of objects we interact with and the shared...

Weekly Dev Update – April 29th, 2016

Procedural chatting: Crewman Greer's lack of diplomacy concerning Ensign Crawford's personal hygiene is poorly received. Daniel Hi Everybody! This week(s) I’ve again spent finding stuff that’s broken and fixing them as I go. For example I found a little bug that made faces look bad, now they should appear at...
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