Category: Production Update

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Revamping Space Bureaucracy: Upgrading the Desktop

Adam - @adam_blahuta Hey everybody! This week was a continuation of last week's desk work. Along with a bunch of bug fixes, I got the new rolodex up and running. Not only does it look a lot nicer than the last one, but its interaction flow is a lot better...

The Membranous Plant: Your Generator When You Crave That Sweet Biochemical Energy

The Membranous Plant! For all your biochemical energy production needs! Daniel - @Polygonatron Hi everyone! This week I've been continuing my work on the social rooms. It's great fun to be able to put in some focused time to get these right and create interesting new designs. Adam - @adam_blahuta...

Lurking Programmer Teases Coding Horror Stories For Halloween

Adam - @adam_blahuta Hey Space-Friends! I'm baaaaaack! I've been radio silent for the past few weeks while I dealt with non-ABC business. But I'll be back on the project in a big way starting next week and I look forward to sharing a bunch of new screenshots and coding horror...

Electrochemically charging your week with another space station power plant

Daniel - @Polygonatron Hi everybody! This week I've been able to work more on the Biochemical Plants, it's great fun to get way out there in designing these visuals! Here you can see the electrochemical plant risen from its shell during operation. Dave - @Dave_Astrobase Hey guys, This week I...

Astrobase Dev Update: Even Indie Sci-Fi Games Need To Invest in Media Analytics

Max - @Max_Shields Hi everyone! I spent the week gathering data to help us shape our social media and marketing plans. As a small indie team, we certainly don't have the budget to hire large marketing firms to give us ready-made cheat sheets. Drawing inspiration from the immortal MacGuyver, I...

Weekly Dev Update – September 23rd, 2016

Adam - @adam_blahuta Hey space-friends! This has been another week of "other business" for me! What free time I've had left has been split between writing some small quality-of-life tech around running code asynchronously to make better use of multi-core processors and putting together a long-term plan for Jellyfish. We've...
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