Bug Squashing, Save Games, and Combat Design | Astrobase Command Dev Update – 23 April 2018

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  • Bug Squashing, Save Games, and Combat Design | Astrobase Command Dev Update – 23 April 2018

Daniel – @Polygonatron

Hi Everybody!

Another week of intense planning and organizational work for me. Not much to talk about there. But it’s getting there! The future is looking all planned and stuff.

 

Max – @Max_Shields

Hi y’all!

My plate was filled with foley work and populating the GUI with audio. I also whacked a few audio bugs which was quite satisfactory. In the process, I’ve developed a new programming language, T♭using TOP (Troll Oriented Programming). I’m not sure I was supposed to do it with a warhammer, though.

T♭: Troll Oriented Programming at work

 

Dave – @Dave_Astrobase

Hey guys!

This week after working on some overview GUIs, I shifted my focus to combat. Combat touches a lot of different things, including items, personality, stats, skills, etc. Really excited to see it in-game, as it will add some immediate and palpable threats to your Astrobase.

 

Adam – @adam_blahuta

Hey everybody!

This was a big week for code! Not only did we make a lot of progress on save files, but we also knocked a bunch of bugs in UI, station appearance, audio management, character animation and more! There are still a few loose ends to tie up before the next alpha build is ready, but we should have that ready soon.

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