Author: Daniel

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Weekly Dev Update – May 29th, 2015

Adam Hey Space-Friends! This week, I took some time out for more build stabilization. A recent influx of super cool art from Daniel has left some station parts broken or behaving strangely, so I spent some time getting everything working again. I also continued progress on Connector construction. I'm definitely...

Weekly Dev Update – May 22nd, 2015

This week has been another business and administration heavy week for everyone except Daniel, next week should have non-art updates aswell. Daniel Greetings Skinjobs! This week I've been working at getting the new hair finished and put in game. This included sculpting the hair, adjusting the low-res meshes, baking normal...

Face, The Final Frontier

Hi everybody! As I've mentioned before I've been hard at work creating a system and assets to procedurally generate faces. The time has now come to show you guys the first pass. Now, just a little heads up if you manage to read all this text before looking at the...

“oh my God! — it’s full of stars!” A Brief Tutorial on Creating Procedural Star Fields Using Substances.

Several years ago at a previous job I was fortunate enough to have people from Allegorithmic come over and demo their Substance Designer. While a couple of the other projects had definite uses for a tool like that unfortunately the one I was working on at the time we were using...
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