Author: Adam

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Weekly Dev Update – January 9th, 2015

Happy New Year, space-friends! We had ourselves nice, restful holidays and we're ready to kick some space-butt in 2015! Here's our homemade, 100% organic dev update for you! Daniel Greetings fellow Organic Beings. This week I've been cutting the characters into little pieces. You know, so I can put them back...

Happy Holidays from everyone at Jellyfish Games!

We've had ourselves a great year over at Jellyfish Games. Between bringing Daniel and his wonderful art onto the team, making a whole heap of Internet-friends and getting ourselves into IndieDB's Top 100 Indies of The Year (out of 10 000 projects!), it's great to see we're on track to...

Weekly Dev Update – December 12th, 2014

Adam This week has been chock full of tying up loose ends in desk-related features (rolodex, datapad, paper reports, etc.) to get all that to a usable state. I won't list individual tweaks but I'll say again that I'm really happy how all that is coming together! Go vote for...

We made the top 100!

Congratulations space-friends! Out of 10000 games up for nomination by the community for the IndieDB Indie of the Year Award, we just made the top 100! Now help us climb the ranks further and get the word out by voting in this final round! 2014 Indie of the Year Awards...

Weekly Dev Update – December 5th, 2014

Daniel Greetings fellow human beings. This week started with me polishing the 3D UI components as well as adding some new ones. After that I worked on a new layout for the ID cards and for the printed labels on the Datapad cartridges. What's tricky with both of these is...

Weekly Dev Update – November 28th, 2014

Dave This week, I spent some time hooking up outcomes to the happenings in a subplot. Note my test location was a Frozen Lake, and the subplot defines what happens when characters explore that location on a planet for an away mission. There are an asburd amount of unique paths...
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