Author: Adam

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Weekly Dev Update – April 24th, 2015

Daniel Hi Everybody! Since we last updated you on what was going on a lot of work has been done. For me it's been split into two main chunks of work, space and characters. For the characters I've been adding detail and updating their procedural textures to fully take advantage...

Weekly Dev Update – April 3rd, 2015

Daniel Hi Dr. Nick! These last couple of weeks I've mainly worked on fixing stuff, reworking things and iterating on objects. This isn't very sexy work, it's a lot of grind and technical stuff. But it is something that is vital to an agile and iterative workflow. What would be...

Dev Update on Monday!

Hey there Astro-friends! We'll be posting this week's Dev Update on Monday to let Dave enjoy a long overdue weekend with his beloved. No matter how hard we try, the guy won't take time off, so this is an important event for us! Tune in early next week for our...

Weekly Dev Update – March 20th, 2015

Adam The Unity 5 upgrade brought about a lot of opportunities, both visual and otherwise. I was able to integrate Daniel's new character models, uniforms, body types, genders and all. I was also able to integrate some of the missing UI and wrap up the desk content. I also had...

Weekly Dev Update – March 7th, 2015

Dave While Adam was working on the upgrade to Unity 5, I decided to tackle the largest unsolved design problem with missions which is making the traits fundamental to the character decision making. It can't be +1 here -1 there, it has to be integral to the system. Because I...

Weekly Dev Update – February 28th, 2015

Daniel Hello everybody! This week I've spent mainly making parts for projectile weapons. The main challenge with this is to make sure all the different pieces work together while at the same time giving enough variety to be worth it. Currently there are well over 1000 different permutations of them....
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