Author: Adam

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Taking Care of Business: Astrobase Command Dev Update – November 10th, 2017

Hey everybody! Being mindful of the game's performance at release, we're gathering hardware information from the community. We'd love it if you could take a moment to fill out Daniel's Graphics Card Survey! Thanks for the help! Daniel - @Polygonatron Hi everybody! This week I've been busy with everyones favorite:...

Astrobase Command Dev Update – June 16th, 2017

Hey everybody! Adam here! We're easing back into our regularly scheduled weekly devblog updates, so I'll be taking care of summing up this week's progress for you. A lot of the work this week revolved around post-Kickstarter cleanup and getting underway with Immediate and Alpha Access work. We had website...

State of the Studio: 2017 Edition

If you followed our blog circa 2013, you'll remember we used it for many other things besides weekly development updates. We tackled issues about our industry, game design, and running a small game studio. We scaled back on these after a while because they detracted from our progress on Astrobase...

Weekly Dev Update – April 16th, 2016

Daniel Hi Everybody! This week I've mainly been doing two things. Firstly hunting bugs and fixing the ones I am able to. Secondly, I got some time to get back to creating sections for the game.   Here you can see the Science Station, where the crew can commit science...

Weekly Dev Update – April 10th, 2016

Daniel Hi Everybody! This week has been a bit lower intensity the previous one for me, going at too high a speed for too long is not good for humans. Anyway, what I've been working on is more GUI stuff. Trying to figure out a good way to combine readability...

Weekly Dev Update – April 1st, 2016

Daniel Hi Everybody! These last couple of weeks we've been really busy working up to a major internal milestone. Much of it for my part has been behind the scenes type of work, like creating path graphs so the crew know where to go and what to do, working on...
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