Author: Dave

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Closing the Game Loop – 9th Dec 2018

Designer's Log -- 06.343.137 This week's blog is about an exciting feature we've been implementing for some time called "AstroFleet" which is about sending ships on adventures to procedural planets and star systems using a Datapad App. The ships are crewed by characters from your Astrobase that you've assigned and...

T-Minus 4 Days

  Hey Crew! The Astrobase Command dev team is hard at work on preparing the Kickstarter materials. Trailers, supplementary videos, assets, and text are all being sharpened. The Kickstarter page will go live on April 25th which should already be branded everywhere we have presence. The journey over the last...

Combat Explained (Part 2) — Items

This is a continuation from part 1. In this post I talk about items. Several of you on the forums asked specifically about itemization, so here it is! The goal of the Astrobase Command item system is to equally support procedural item generation and crafting (user item generation). And also...

Combat Explained (Part 1)

Disclaimer: this description of the combat system is from a design standpoint. So it gets pretty technical and delves into the nuts-and-bolts. You have been warned! What is a Combat System? From a design perspective, RPG systems can be thought of as organized sets of statistical contests which combine to...

Website Re-Launch

As you may have noticed, we've sunk all our space-bucks into this new website. Just kidding, we'd just been holding off on any serious site update until we passed a few milestones that allowed us to show off the great stuff that's now in the game. Earlier news updates may...

Kickstarter Update for the Community

We're as excited about getting this show on the road as you are, but we needed to delay the launch another week or so. In the interest of being completely transparent about what's going on, here's the deal: Is it here yet? Short answer: no Long answer: As soon as...