Feast your eyes on this beauty! This is Astrobse Command’s first gameplay trailer. Those of you who aren’t part of the closed alpha are undoubtedly wondering about what the game looks like when you play it (rather than just taking in Daniel’s gorgeous cinematic trailer!)
Daniel – @Polygonatron
Another big week for us. As you might expect on a week when you release your little baby for sales to the world, I spent the week polishing it and removing any bugs I could.
Dave – @Dave_Astrobase
Been playing Astrobase Command quite a bit, seeing how the mid-game develops. Spent the week building Astrobases with different structural designs, and balancing and polishing what came out of the experience!
This particular station had a pretty serious design flaw, which was the conduits in the center column had no redundancies (built for efficiency) so once a conduit started leaking it created a cascade effect.
Adam – @adam_blahuta
Aloha you amazing people!
Since we opened up the closed alpha for sale this week, backers got their weekly build early, chock full of improvements they requested and a bunch of bug fixes. Most notable among these were being able to actually lose the game with a Game Over screen and everything, pausing the simulation when you enter the pause menu and being able to start a new game without shutting everything down.
We also added conduit leaks (with cool jets of precious fluids flying out of modules), a bunch of button sounds and significantly improved where desk elements can land on the desk, both to prevent them from becoming unreachable and to reduce them landing inside other desk elements.
Max – @Max_Shields
I was busy putting together the soon-to-be-nominated-for-a-NovaOscar trailer you see above and making sure sales and keys get to all the right places.