Good News Everyone!
Astrobase Command is now feature complete. Or, in other words, it’s Beta time!
This means we are looking at bugfix and polish as we move forward.
We want to take this opportunity to thank you for playing the game in it’s alpha state and continuing to play it as we enter the next phase.
If you want to get in touch, come join the community on our Discord server.
Also, we’ve created a survey to get a better understanding of how you guys are liking the game, if you want to help guide us as we move forward to release, please fill it out.
You can find buttons to both our Discord server and the survey in the main menu (before getting ingame) and in the pause menu (when you are already ingame).
Looking forward to hearing what you have to say.
- Adam, Cam, Daniel, Dave, and Max
— You can now Salvage modules on the station after building a Repair Shop.
— Modules now blow up better.
— Upgraded the game engine, this allows us to more easily deliver a higher quality game with a longer shelf-life.
— Reworked procedural textures to be compatible with the new engine version.
— Upgraded the sound engine to create a higher quality soundscape with more powerful tools.
— Entirely replaced all audio with much better and more well suited sounds.
— Mission content has been greatly upgraded, with many more choices for characters to make, and the ability for players to interact with those choices.
— Find Cryosleepers to add to your station crew, or Killbot Probes to blow up by scanning planets.
— Cryopassengers on ships are now displayed.
— Having all of a spaceship’s crew die will now send the spaceship back to base.
— Crew will now change into spacesuits when going into a module without air
— Task Tracker entries can now be sorted
— Video resolutions can now be changed from settings menu
— Shadows can now be disabled from settings menu
— Many, many, bug fixes, balance tweaks, and polish items
–UI Scale should never be 0.
–Playing with rolodex cards should no longer mess up desk interactions.
–Fixed bug with modules having some code run twice when it shouldn’t.