Weekly Dev Update – September 30th, 2016

Daniel – @Polygonatron

Hi Everybody!

This week I’ve finished up the work on the doors (last week I forgot to add blast doors, whoops) as well as doing some preliminary work on a side project that might turn out great, I’ll tell you more when it’s further along. Oh! I also made the new rolodex to go with the new rolodex cards from our big refresh of the ingame desk.

new_rolodex_wip01
The new rolodex ingame, The portrait is still missing but it gives you the general idea.

Dave – @Dave_Astrobase

Hey guys! This week I had a touch of the flu. But I managed to work on the mission state machine, and started tracing missions by hand in order to make sure it all logically works.

Adam – @adam_blahuta

Hey everybody!

As (self-titled) Space Captain of Jellyfish, I’m still hard at work on plans for the future. As you’d expect, it involves a lot of thought, Powerpointing and leveraging synergy.

In all seriousness, we dove into Astrobase Command head-first and while that enthusiasm has gotten us this far, I need to take a serious look at our future so we’ll still be around in 10 years making games people love.

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