This week, I worked on integrating the new species creation menus. The portrait customization is still a work-in-progress, but it’s going to be incredibly cool once I’m done with it. I can’t wait to play with it and see what I can create. Hopefully, you will too!
Hello, this last week I’ve wrapped up most of the remaining things related to the procedural head mesh and texture generation as well as going through generating and tweaking LODs for the existing environment meshes.
Nothing terribly exciting for me, just working through the plot-point generation. It’s actually nice that the “hard problems” have been more-or-less solved and the path ahead is clear.