Weekly Dev Update – October 23rd, 2015


Hey everybody!

This week, I worked a bunch on the LOD tool for Daniel, fixed some issues with the LOD swap export technique I mentioned last week and am still investigating why we’re not getting the expected performance gain from it.

This is a key feature to hit the performance bar we’ve set for ourselves, so it’s worth spending the extra time on.


Hi guys!
This week I’ve been looking at variations of the module exteriors as well as working on a mini-airlock type of thing to possibly replace the current doors to serve as a better connection between modules.

Also, at lunch I’ve played some 1011000011


This week I was on a roll, and added even more words to my word bank and continued writing the plotpoints. I’m really refining my process on this, and I think the results are going to be fantastic!

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Weekly Dev Update – October 16th, 2015
Weekly Dev Update – October 31st, 2015
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