Weekly Dev Update – July 15th, 2016

Adam

Hey everybody!

This week I wrapped up the last bit for missions with a placeholder mission reward system, yielding resources on return. I spent the rest of the week wrapping up the current milestone by knocking out a bunch of problematic bugs and minor features. This should allow me to incorporate personality traits into our crew AI as well as station events like reactor fires.

Dave

Hey guys,

This week I worked on the big design doc that covers traits and their inner workings. Hopefully it will result in a clean/presentable spreadsheet I can hand off to Adam for the station events.

Daniel

Hi!

This week I finally finished up the section lights. Check out the video to see what it ended up looking like.

Demonstration of some light states for the Astrobase modules.

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