Weekly Dev Update – December 4th, 2015

Greetings space gardeners!


This week, we’re pulling the curtain back a little bit on Astrobase Command’s development. We’re giving you a virtual peek over Daniel’s shoulder so you can see his work on the garden module.

Much of what we’ve been doing recently is trying to optimize our art assets to get the best frame rates possible while still achieving the visual effect we want. This leads to a lot of experimentation with design and different kinds of software.

Space hues

In this case, we’ve been testing SpeedTree to see if it could help us enhance the generous amounts of greenery that will be placed around the astrobase. The video above demonstrates SpeedTree’s hue variation over object instances. It will allow us to add more visual variety to our plants while minimizing the amount of memory needed to do so. It may not seem like much, but little details such as these will contribute to making the astrobase feel more alive.

Blowing in  the wind

Since your crew will for the most part be stuck in deep space, we thought it’d be nice to give them a nice place unwind and contemplate the meaning of life. The video above shows Daniel at work as he designs the garden module. We’ve also tested our vegetation’s wind animation…because explosive decompression.



December 5, 2015 0

And who doesn't love explosive decompression, right? :)

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