Weekly Dev Update – August 21st, 2015

Daniel

Hi Everybody!

This week I’ve mainly spent working on the faces more. Specifically their procedural textures. Additionally I’ve had a first stab at our LODs. Level Of Detail meshes automatically switches a mesh for a lower resolution version of it when the camera is far away. Sadly the computer can’t generate them and set everything up right all on it’s own so a human has to do a lot of file management and setup to ensure things turn out as they should. The human ending up doing this in our case is of course me.

Dave

Hello.

This week I worked on organizing procedural plotpoint data. There are a lot of flags/tags/criteria, etc in data that the system relies on to know what a thing is. These need to be designed up front before system implementation. So basically I’m designing some of the plotpoint procgen and then formalizing in the design what data tracking/connections I need to make it work (aka imagining the db structure).

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Weekly Dev Update – August 14th, 2015
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