Tickled About Tachyons: Astrobase Command Weekly Dev Update – 21 August 2017

Daniel – @Polygonatron

Hi Everybody!
This week I’ve been working on particle effects to help communicate when the player has inappropriately stored reactants. As there were a few reactants this pretty much covered my entire week. The question I guess becomes; do the effects look good enough for players to intentionally store reactants wrong or not?

Oops, the Tachyons have broken containment. Again.

Dave – @Dave_Astrobase

Hi Everybody!

Finished up the GUI for resource acquisition, which should close the game loop. Also been writing more text to interact with the personality system, with the goal to have it finished before Adam hits the corresponding implementation task. Basically, getting ready for the alpha!

Adam – @adam_blahuta

Hey everybody!

This week I continued work revolving about implementing jobs. It’s taking a little longer than expected because I’ve had to re-wire a bunch of AI to accommodate it, but I’m learning a lot about job implementation in the process, which will make integrating the other jobs a lot faster!

Max – @Max_Shields

Hello, Spacerinos!

I spent the week working on icons for our new Task Tracker application. It’s been a blast, although it was a little hard to explain to my visiting mother why exactly her retired infantry officer of a son is busy making poop icons. It’s a poopy job, but someone’s got to do it.

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Exploding Resources: Astrobase Command Weekly Update - 11 Aug 2017
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