Today’s the big day! Our ninja coder emerges from the shadows to add his wisdom to the weekly update.
Without further ado, take it away, Cam!
I’m the new programmer you’ve been hearing about for the last few updates. I’ve been having a great time working with the jellyfish guys you know and love! My last month has been dedicated to getting save games working with the last week spent on (Hopefully) getting rid of the last few bugs in it.
Max – @Max_Shields
Bug hunting was the name of the game this week. It’s been nice to get back into experiencing Astrobase in more prolonged play sessions. When I’m doing audio work, I focus only on the specific element I’m implementing and how it interacts with other audio.
It’s been fun wandering around the station again and watching the crew go about its business, contemplating the universe, or just being antisocial with one another.
Dave – @Dave_Astrobase
This week I’ve been living in our task tracker, planning out all the design tasks until launch! This is how we know we can deliver something awesome.
Also got back to the “RPG” feature, which will breathe life into the characters by utilizing the personality system and giving the character traits real emotional gameplay context. So the characters will do stuff in the gameworld consistent with the personalities they already have. Basically, like a procedural CRPG layer. It’s what many have been waiting for!
Adam – @adam_blahuta
Last week, my focus has been on finalizing some lighting work as well as bug fixing. With the recent wave of feature work and everyone chipping in to test save files, we’ve found a bunch of issues we wanted to knock out for the upcoming build.
Daniel – @Polygonatron
This week for me has been split between planning, playtesting save games, and fixing some bugs on the art side for the upcoming build. Got to say that the addition of save games really feels nice to have in both from a development perspective and from a gameplay perspective.