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1 Year Kickstarter Anniversary – Astrobase Command Dev Update – 28 May 2018

  One year has already dashed by since the Astrobase Kickstarter was successfully funded. We've achieved much since May 26th, 2017. Performance has improved, the characters are smarter and than they were, conversations and tasks have been fleshed out to better select the character's personalities. We've taken down The Great Space...

Bug Squashing, Save Games, and Combat Design | Astrobase Command Dev Update – 23 April 2018

Daniel - @Polygonatron Hi Everybody! Another week of intense planning and organizational work for me. Not much to talk about there. But it's getting there! The future is looking all planned and stuff.   Max - @Max_Shields Hi y'all! My plate was filled with foley work and populating the GUI...

Improved Conversation Visuals and UI Audio: Astrobase Command Weekly Dev Update – March 16th, 2018

Hi everyone, We're working on some bigger pieces that don't fit nicely the weekly development cycle. As a result, we're not putting out a build this week. There's good stuff coming! Daniel - @Polygonatron Hi Everybody! This week I've worked on improving the touch and feel of finding and accessing...

Recruit Sheets, Character Forms, and other UI advances: Astrobase Command Dev Update – 24 Jul 2017

Dave - @Dave_Astrobase Hey everyone, This week been taking Max's mockups for the new Recruit Form / Character Sheet and putting them into Unity. Systems relevant fields have been updated, and also the player will now be able to stamp the rank at which he or she hires a new...

Weekly Dev Update – August 26th, 2016

Adam Hello everybody! This week I focused primarily on desk usability. We added a new stamp to make approving paper-based forms more satisfying. It's simple, feels good and makes a satisfying plastic "kachunk". I also made it possible to stamp documents a bunch of times and anywhere on the paper,...