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Astrobase Command 0.4.4 Closed Beta Patch Notes

Hey Everyone! It's been a bit longer than usual in our Beta Cycle since the last update. This is because we've been hard at work wrapping up a big chunk of work. Replacing all the placeholder info-panels (the things that show up when you click a module or section or...

Astrobase Command 0.4.3 Closed Beta Patch Notes

We have now released the second (non-hotfix) beta update. Also, this week we put out an upgrade path for Kickstarter backers who want to get to play the beta. If that's you, check the updates on Kickstarter! Anyway, here's the patch notes for Astrobase Command 0.4.3 Closed Beta: New Features...

Uniforms And Backer Rewards – Astrobase Command Dev Update – February 28th 2019

Hi Everybody! Another month, another weekly blog post. Since the last post we have put out two builds to our alpha players (patch notes towards the end) and more importantly: We have had a focus on the features that allow us to fulfill the Kickstarter Backer rewards! This means we're...

1 Year Kickstarter Anniversary – Astrobase Command Dev Update – 28 May 2018

  One year has already dashed by since the Astrobase Kickstarter was successfully funded. We've achieved much since May 26th, 2017. Performance has improved, the characters are smarter and than they were, conversations and tasks have been fleshed out to better select the character's personalities. We've taken down The Great Space...

Bug Squashing, Save Games, and Combat Design | Astrobase Command Dev Update – 23 April 2018

Daniel - @Polygonatron Hi Everybody! Another week of intense planning and organizational work for me. Not much to talk about there. But it's getting there! The future is looking all planned and stuff.   Max - @Max_Shields Hi y'all! My plate was filled with foley work and populating the GUI...

Improved Conversation Visuals and UI Audio: Astrobase Command Weekly Dev Update – March 16th, 2018

Hi everyone, We're working on some bigger pieces that don't fit nicely the weekly development cycle. As a result, we're not putting out a build this week. There's good stuff coming! Daniel - @Polygonatron Hi Everybody! This week I've worked on improving the touch and feel of finding and accessing...
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