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Weekly Dev Update – May 6th 2016

Adam Hey everybody! With the work that was done to overhaul character and section highlighting, one of my objectives this week was to convert some of the desk interaction to use the same approach. The object contours made for much cleaner highlighting of objects we interact with and the shared...

Weekly Dev Update – April 29th, 2016

Procedural chatting: Crewman Greer's lack of diplomacy concerning Ensign Crawford's personal hygiene is poorly received. Daniel Hi Everybody! This week(s) I’ve again spent finding stuff that’s broken and fixing them as I go. For example I found a little bug that made faces look bad, now they should appear at...

Astrobase Command Progress Report – Weekly Dev Update – November 27th, 2015

You, fine members of the Astrobase Command community, have asked for a bit of big picture visibility on our progress since we’ve started and a better sense of where we are heading. It's hard to believe that it's already been almost 2 years since we launched the Kickstarter for Astrobase...

Astrobase Dev Update: Combat, Mining, and Pricing

First off, let's get this serious business out of the way: Go Space Habs, go! Beat the Star Rangers! This zero-g hockey game should be a good one, tonight, folks. Keep your eyes peeled on the projectrons and don't miss a second of the action. May the best spacers win!...

Happy Almost Easter

Happy Easter! Just taking a moment to wish everyone a happy Easter holiday. Down to business This week, we're not putting out a detailed update like the one we usually give on Thursdays. Although we've been really busy getting some important coding done for our first internally-playable version, there's not...

Mining, Harvesting, and Resources – Astrobase Vlog #3

Hi everybody, We recently filmed a team meeting where we happened to talk about how we're going to handle mining, harvesting, and resources in general. Since Ethan asked us about these on the forums, it was a great opportunity to give you something with a little more flavour than our...
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