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Uniforms And Backer Rewards – Astrobase Command Dev Update – February 28th 2019

Hi Everybody! Another month, another weekly blog post. Since the last post we have put out two builds to our alpha players (patch notes towards the end) and more importantly: We have had a focus on the features that allow us to fulfill the Kickstarter Backer rewards! This means we're...

All the Little Things – 16th Dec 2018

Hi Everybody! This week we're talking about some of the other small, medium, and even big things we've been working on since we last put out an Alpha update (aside from the Astrofleet app in our last post). There's a mix of station simulation event features, UI/UX changes, and upgrades...

Closing the Game Loop – 9th Dec 2018

Designer's Log -- 06.343.137 This week's blog is about an exciting feature we've been implementing for some time called "AstroFleet" which is about sending ships on adventures to procedural planets and star systems using a Datapad App. The ships are crewed by characters from your Astrobase that you've assigned and...

The State of Construction – Astrobase Command Dev Update – 23rd July 2018

Hi Guys! Nice to be talking with you again. It's been a while, I know! Not to worry though, we're still very much alive. In fact, we're making great progress on Astrobase Command. The crew you assign to a construction project now actually has to do the work of constructing things!...

Branching Out In Novel Ways: Astrobase Command Dev Update – 15 Dec 2017

=== Incoming transmission === Hi everyone, Astrobase Command's special focus on procedurally generated character stories provides a wonderful canvas for  powerful storytelling. Most importantly, our vision is that there is no single story for your crew to follow. Instead, you are free to live your own adventure in your own universe. As a...

Noisy Brain Transplants Coming Soon To An AI Near You: Astrobase Command Weekly Update – 9 Dec 2017

Dave - @Dave_Astrobase Hey guys! This week I was mainly working on the save game GUI, so Adam has a front end to hook into!   Daniel - @Polygonatron Hi Everybody! This week I've kept working on that shiny graphics thing I started on last week. It's still a bit...
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