Hi Everybody! Last weeks late blog post is here! We skipped the previous week's blog post because we spent a lot of our time in planning meetings to figure out how to best take the next big steps in Astrobase Command. We did however have enough time to put out...
Hi Everybody! This week we're talking about some of the other small, medium, and even big things we've been working on since we last put out an Alpha update (aside from the Astrofleet app in our last post). There's a mix of station simulation event features, UI/UX changes, and upgrades...
One year has already dashed by since the Astrobase Kickstarter was successfully funded. We've achieved much since May 26th, 2017. Performance has improved, the characters are smarter and than they were, conversations and tasks have been fleshed out to better select the character's personalities. We've taken down The Great Space...
Today's the big day! Our ninja coder emerges from the shadows to add his wisdom to the weekly update. Without further ado, take it away, Cam! Cam Hi people, I'm the new programmer you've been hearing about for the last few updates. I've been having a great time working...
Adam - @adam_blahuta Hey everybody! We're a few small tasks away from having functional save files! We're dedicating a bunch of time to testing save/load to identify and fix bugs that inevitably crop up. Since some of those bugs will force us to wipe save files, we're trying to get...
Max - @Max_Shields Hi everyone! I spent the week gathering data to help us shape our social media and marketing plans. As a small indie team, we certainly don't have the budget to hire large marketing firms to give us ready-made cheat sheets. Drawing inspiration from the immortal MacGuyver, I...
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