Tag: programming

  • Home
  • Posts Tagged "programming"

Got Management? – Astrobase Command Dev Update – 16 April 2018

Adam - @adam_blahuta Hey everybody! With the recent addition of a new programmer, work on save files has picked back up nicely. On top of my responsibilities keeping him unblocked and well-fed with tasks, I've done a bunch of project management work to keep programming clear on its objectives and...

News From Command: The Astrobase Team Grows — Weekly Dev Update, April 9th 2018

Hey everybody! I had to wait until things were official, but I can finally share some great news! As many of you know, for most of its lifetime Jellyfish Games has been entirely self-funded through contract work. Since programming contracts are usually the easiest to find and most lucrative, I’ve...

Exploding GUIs: Astrobase Command Dev Update – 14 July 2017

Hi everyone, sorry for the delay on this post. Here's last week's (better late than never!) Dave - @Dave_Astrobase Hey guys! This week been on the GUI task whereby players can detect the various outcomes that can occur as a result of resource interaction gameplay. For example, when the player...

Lurking Programmer Teases Coding Horror Stories For Halloween

Adam - @adam_blahuta Hey Space-Friends! I'm baaaaaack! I've been radio silent for the past few weeks while I dealt with non-ABC business. But I'll be back on the project in a big way starting next week and I look forward to sharing a bunch of new screenshots and coding horror...
Join our Newsletter!

Please fill in the form and submit to subscribe to the Astrobase Command newsletter to stay informed an up to date on all things Astrobase!