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3, 2, 1… Abort! Abort! Abort!

Hi everybody! As you know, we've been aiming at releasing Astrobase Command on the 6th of May. We have through the pre-launch period received key feedback that told us that the learning curve of the user interface was still too steep. Which is something we have been trying our best...

Astrobase Command Launch Announcement

Great News Everybody! We are finally setting a release date for Astrobase Command!! As you know, we've been hard at work wrapping up the game. We've been very focused on getting it to a good state before we set a release date. We are now at that point. To cut...

A Fresh Coat of Paint: A New Logo – 10th Aug 2018

Hey everyone, Daniel here!   I'm the guy who makes the graphics for Astrobase Command. We've been at it plugging away on Astrobase Command at good speed since the last blog post we put out but I wanted to take this post and focus on a narrower slice of the...

Noisy Brain Transplants Coming Soon To An AI Near You: Astrobase Command Weekly Update – 9 Dec 2017

Dave - @Dave_Astrobase Hey guys! This week I was mainly working on the save game GUI, so Adam has a front end to hook into!   Daniel - @Polygonatron Hi Everybody! This week I've kept working on that shiny graphics thing I started on last week. It's still a bit...

Astrobase Weekly Dev Update: Mad (Space)Men and Ninja Bug Fixes

Daniel - @Polygonatron Hi Everyone! This week I worked on little project that I'll hopefully be able to talk about soon. Nothing to see here, uhm, bye!   Dave - @Dave_Astrobase Hi everyone! Since Adam continues to be well fed on design, this week I spent capturing footage and working...

Asteroid Shooter: Astrobase’s Game-Within-A-Game. ABC Dev update – October 27th, 2017

This week we started shifting gears. While Adam is busy taking on the large programming chunks associated to features like save game, the rest of the team has begun focussing on longer-term considerations. This will allow us to keep our beleaguered programmer busy all the time (no rest for the...
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